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Cream of the Crop 26
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chaserog.zip
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CHASECAM.CFG
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Text File
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1997-05-11
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3KB
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110 lines
// DOE config
//////////////////////////////////////////////////////////////////
// WEAPON HOT-KEYS
//////////////////////////////////////////////////////////////////
alias +axe_hotkey "impulse 41;"
alias -axe_hotkey "-attack; impulse 40;"
alias +grenade_hotkey "impulse 42;"
alias -grenade_hotkey "-attack; impulse 40;"
alias +rocket_hotkey "impulse 43;"
alias -rocket_hotkey "-attack; impulse 40;"
bind SHIFT "+grenade_hotkey"
bind MOUSE3 "+rocket_hotkey"
// aiming changes explosives mode when axe hotkey is pressed:
// straight up = multi explosives
// straight down = normal explosives
bind g "+axe_hotkey"
// cycle weapons (skipping HK weap. above)
bind c "impulse 44;"; // reverse
bind v "impulse 45;"; // forward
//////////////////////////////////////////////////////////////////
// CUSTOMIZING VIEW
//////////////////////////////////////////////////////////////////
// Z offset (height above player)
bind y "impulse 32"; // lower
bind u "impulse 33"; // raise
// Distance (behind player)
bind j "impulse 34"; // decrease
bind k "impulse 35"; // increase
// set distance/Z offset to user-defined setting
// (defaults in client.qc at line 94.)
alias cc_distance "temp1 118; impulse 38"
alias cc_zoffset "temp1 30; impulse 39"
alias cc_setvalues "cc_distance; wait; wait; cc_zoffset"
bind l "cc_setvalues;"
//////////////////////////////////////////////////////////////////
// FLAG SECTION
//////////////////////////////////////////////////////////////////
// At game startup, or when resetting the entire server
// (ex. map <map_name>)
// the value in temp1 is checked for the following values to
// set defaults.
// temp1 normally never changes, but I have seen it change when
// playing back demos, the console aliases come in handy to reset
//
// 1 = CHSCAM_ON
// 2 = HUD_ON
// 4 = LASERTARG_ON
// (Single Player games alt. rules)
// 8 = SP_ITEMS2
// 32 = LASERTARG_LIT (use 4 also)
alias cclist "echo Chasecam defaults set:; temp1"
alias all_standard "temp1 7; cclist" ;// 1,2,3
alias all_items2 "temp1 15; cclist" ;// 1,2,4 + 8
alias hud_standard "temp1 2; cclist" ;// 2
alias hud_items2 "temp1 10; cclist" ;// 2 + 8
// preferably, edit this line to set Chasecam defaults and define other
// settings as an alias above
all_items2
//////////////////////////////////////////////////////////////////
// MAIN SECTION
//////////////////////////////////////////////////////////////////
bind b "impulse 30"; // chasecam
bind h "impulse 31"; // targeter
bind SPACE "impulse 50"; // HUD
// ### Bort's swinging hook ###
// impulse 98 = hook
// impulse 96 = shrink
// impulse 97 = grow
// impulse 95 = stop
alias +hook "impulse 98; wait; impulse 96"
alias -hook "impulse 95;"
alias +hookup "impulse 96;"
alias -hookup "impulse 95;"
alias +hookdown "impulse 97;"
alias -hookdown "impulse 95;"
bind a +hook
bind z +hookup
bind x +hookdown
// Multiskin Pro
bind i "impulse 200"; // back
bind o "impulse 201"; // forward
// warning, un-rem this line to improve cam views, but weapon bobbing will
// be toast until you quit the game and restart Quake
//cl_bob 0